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1. Mobile Tractor Units - in Ships and Modules [original thread]
more so i wanted to put them in a line so when the first one was full the next would tractor. This would allow me to fill at max a total of 25 MTU's. After which my hauler could easily fit and store them. Why CCP torments me with such ideas of ama...
- by Digital Messiah - at 2014.01.18 07:36:00
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2. Mobile Tractor Units - in Ships and Modules [original thread]
Sobaan Tali wrote: Digital Messiah wrote: Do they stop tractoring wrecks after they are full? Do they go into a reinforced mode when attacked? Has anyone successfully use them in place of jet cans for mining? Can i by pass table tennis? ...
- by Digital Messiah - at 2014.01.18 06:40:00
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3. Mobile Tractor Units - in Ships and Modules [original thread]
Do they stop tractoring wrecks after they are full? Do they go into a reinforced mode when attacked? Has anyone successfully use them in place of jet cans for mining? Can i by pass table tennis?
- by Digital Messiah - at 2014.01.18 03:23:00
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4. Sub-BS Minmatar Mission Ship - in Ships and Modules [original thread]
http://eve.battleclinic.com/loadout/66389-Sleipnir-Level-4-Commanding-Presence.html
- by Digital Messiah - at 2014.01.18 02:05:00
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5. Sleipnir help - in Ships and Modules [original thread]
Goldiiee wrote: I use a Sleip every now and then, And I can honestly say the fit posted above is quite nearly the worst sleip fit I have ever seen. The one I use gets over 900dps, moves at 1250m/s tanks over 2900dps with heat and 1900 without...
- by Digital Messiah - at 2014.01.18 01:34:00
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6. Sleipnir help - in Ships and Modules [original thread]
[Sleipnir, PVE] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Shield Boost Amplifier I 10MN Afterburner II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type Medium ...
- by Digital Messiah - at 2014.01.15 10:22:00
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7. Best level 3 blitzer for me? - in Ships and Modules [original thread]
Missiles do have quite a few benefits but I can put a afterburner on a hurricane and run 3 TE's and never miss at the same time. what would make missiles better for range and clear time than projectiles for me. Since the option of a hurricane is a...
- by Digital Messiah - at 2013.12.22 06:22:00
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8. Best level 3 blitzer for me? - in Ships and Modules [original thread]
http://eveboard.com/pilot/Digital_Messiah I am looking for a cruiser or battle cruiser from the minmatar line up. And would be interested in maybe doing a cyclone and skilling up my heavy missile skills. BTW I don't fly missile ships, why is t...
- by Digital Messiah - at 2013.12.22 05:55:00
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9. Rubicon Level 4 fit need advice - in Ships and Modules [original thread]
I'm looking for a fit that can easily run level 4 missions in caldari space. I am brand new to missiles as a weapon system but wanted to give them a go so I got the supports to 4 and tech 2 launchers. Any fits or advice would be great.
- by Digital Messiah - at 2013.12.16 02:21:00
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10. minmatar or gallente??? - in Ships and Modules [original thread]
http://img27.imageshack.us/img27/2899/xjf.png
- by Digital Messiah - at 2013.06.14 06:11:00
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11. Sleipnirs + HG Crystals: ASB's or Active tanking? - in Ships and Modules [original thread]
[Sleipnir, Cheap lvl 4 sleip] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Adaptive Invulnerability Field II Adaptive Invulnerability Field II 10MN Afterburner...
- by Digital Messiah - at 2013.06.08 05:13:00
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12. Drone Implants - in Ships and Modules [original thread]
Voith wrote: Working as Intended. CPP hates drones. I don't understand Drones are the only weapon system that isn't capable of hitting 1000 dps... They are the most limited in range making them the least viable to be sniper capable. Are t...
- by Digital Messiah - at 2013.06.05 01:05:00
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13. Drone Implants - in Ships and Modules [original thread]
Every weapon system can gain benefits from skill hard wiring implants to boost certain stats. Drones however do not have implants. Seeing how it is a dedicated and widely used weapon system. I began to wonder why there are no implants that give th...
- by Digital Messiah - at 2013.06.04 22:06:00
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14. Odyssey Typhoon vs Raven - in Ships and Modules [original thread]
Typhoon Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire) Slot layout: 7H(-1), 5M(+1), 7L; 6 turrets(+1) , 6 launchers...
- by Digital Messiah - at 2013.05.25 01:45:00
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15. Minmatar vs Blood Raider ship - in Ships and Modules [original thread]
What he said. At 1k dps you can burn down anything and everything around you. And if your tank is hurting you can always warp out. BTW do not fly a ship like this without the drone skills to kill scraming frigs.
- by Digital Messiah - at 2012.05.12 20:30:00
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16. Minmatar vs Blood Raider ship - in Ships and Modules [original thread]
[Maelstrom, Mael ACs] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II EM Ward Field II Thermic Dissipation Field II Adaptive Invulnerability Field II EM Ward Amplifier II Shield Boost Amplifier I Gi...
- by Digital Messiah - at 2012.05.11 21:16:00
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17. PvE Brutix Fit, Lv3 missions - in Ships and Modules [original thread]
Everything in a level 3 should be in blaster range pretty easily. Otherwise fit rails and lulz it up.
- by Digital Messiah - at 2012.05.11 06:45:00
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18. How salvage drones will affect Marauders - in Ships and Modules [original thread]
Will they make marauders obsolete? What new bonuses should marauders take in place of their current salvage friendly ones? Current salvage friendly bonus! "100% bonus to range and velocity of tractor beams" Should they gain drone salvage chance?...
- by Digital Messiah - at 2012.04.03 09:40:00
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19. best skill hardwiring for a sleipnir? - in Ships and Modules [original thread]
Kolya Medz wrote: Digital Messiah wrote: My entire sleipnir fit atm is less than 1 bill isk including my dead space booster and 3x republic fleet gyro's. sure it does 130 less dps. and lacks the range. But I have better skills for it than a ...
- by Digital Messiah - at 2012.03.31 20:12:00
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20. best skill hardwiring for a sleipnir? - in Ships and Modules [original thread]
My entire sleipnir fit atm is less than 1 bill isk including my dead space booster and 3x republic fleet gyro's. sure it does 130 less dps. and lacks the range. But I have better skills for it than a machariel. Also implants are cheap if you buy t...
- by Digital Messiah - at 2012.03.31 05:50:00
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